Category Archives: C#

Writing a generic plugin manager in C#

Update: I have written another post on this subject with some code examples here: http://temporalcohesion.co.uk/2009/11/02/more-on-the-generic-plugin-manager/ Update 2: There is another follow on post here: http://temporalcohesion.co.uk/2010/03/17/even-more-on-the-generic-plugin-manager/ where I talk about what I’ve learned. One of my current long term hobby project is a map/world editor that I’m writing for Andy’s (work in progress) game engine. It [...]